Make a ranged spell attack against that creature. On a hit, the target takes 1d12 Lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 to the target automatically The spell ends if you use your action for anything else. This spell also ends if the target moves out of your spell range or has full cover.
Spells. Search by name on the left, click spell name to display on the right.
DM, old and grumpy. He'd still be using his action to continue Witch Bolt, and using his bonus action for the quickened spell. As long as you use your action to maintain Witch Bolt, you're free to do whatever you want, including using quickened spell to cast other (non-concentration) spells. Spells (Alphabetical) Spells (by level) Magic Items.
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Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to 1 minute. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. For the duration of the d&d 5e witch bolt spell, you can deal 1d12 points of lightning damage directly to the target with one action in each of your own rounds.
Witch Bolt 1st-level Evocation Casting Time: 1 Action Range: 30 Feet Components: V,S,M (a twig from a tree that has been struck by lightning)
Witch Bolt. Witch Bolt is a spell that can dominate a player’s action economy. Witch Bolt does an average of 6.5 lightning damage per turn. Witch Bolt.
For the duration of the d&d 5e witch bolt spell, you can deal 1d12 points of lightning damage to the target directly with one action in each of your own rounds. If you perform an action to do anything else, the spell will terminate immediately.
Witch Bolt Sources: PHB.289 Tags: sorcerer warlock wizard level1 evocation. 1st-level evocation. Casting Time: 1 action. Range: 30 feet.
There are "witch" invocations (such as witch sight) that back up the theme, and their spells are witch-y with things like hex and witch bolt.
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The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. At Higher Levels.
At Higher Levels: While you cast this Witch Bolt 5E Spell by using the spell slot of 2nd level or higher and then the initial damage will increase by 1d12 for each slot above the 1st level. Also the spell will be end, if the target is either ever outside of the spell’s range or if it has total cover from you.
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A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. 1st-level evocation Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a twig from a tree that has been struck by lightning)Duration: Concentration, up to 1 minute A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. … Witch Bolt Read More » Also, the spell will end, if the target is either ever outside of the spell’s range or if it’s the total cover from you. Whenever you cast this witch bolt spell by using the spell slot of 2nd level or mote than the 2nd level, the initial damage is going to be increased by 1d12 for every and each slot above the 1 level. Witch Bolt is a spell that can dominate a player’s action economy. Witch Bolt does an average of 6.5 lightning damage per turn.